TEAM FINGERPRINT · COMPARE
Washington Commanders 2025 vs New York Jets 2019
Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.
Play-calling ledger · the shift is Washington Commanders 2025 minus New York Jets 2019
| Metric | WAS | Shift | NYJ |
|---|---|---|---|
| Plays | 972 | — | 941 |
| Pass rate | 58.0% | −3.6% | 61.6% |
| Shotgun rate | 71.0% | +13.9% | 57.1% |
| Explosive rate | 13.0% | +2.0% | 10.9% |
| Success rate | 45.7% | +8.9% | 36.8% |
| Personnel groupings | |||
| 11 personnel | 59.0% | −7.9% | 66.8% |
| 12 personnel | 29.8% | +18.0% | 11.8% |
| 21 personnel | 2.4% | −2.3% | 4.7% |
| 13 personnel | 5.5% | −0.5% | 6.0% |
| 10 personnel | 1.1% | −3.7% | 4.8% |
| 01 personnel | 0.0% | −1.1% | 1.1% |
| 20 personnel | 0.0% | −4.1% | 4.1% |
| Other personnel | 2.3% | +1.5% | 0.7% |
Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.
Washington Commanders · 2025
| 11 personnel → Shotgun | 471 |
|---|---|
| 12 personnel → Shotgun | 150 |
| 12 personnel → Pistol | 92 |
| 11 personnel → Pistol | 60 |
| 12 personnel → Under Center | 48 |
| 11 personnel → Under Center | 42 |
| 21 personnel → Shotgun | 22 |
| Other → Shotgun | 22 |
| 13 personnel → Under Center | 19 |
| 13 personnel → Pistol | 17 |
| 13 personnel → Shotgun | 17 |
| 10 personnel → Shotgun | 8 |
| 10 personnel → Under Center | 3 |
| 21 personnel → Pistol | 1 |
| Shotgun → Pass | 501 |
| Shotgun → Run | 189 |
| Pistol → Run | 124 |
| Under Center → Run | 95 |
| Pistol → Pass | 46 |
| Under Center → Pass | 17 |
| Pass → Failure | 295 |
| Run → Failure | 233 |
| Pass → Success | 188 |
| Run → Success | 130 |
| Pass → Explosive | 81 |
| Run → Explosive | 45 |
New York Jets · 2019
| 11 personnel → Shotgun | 441 |
|---|---|
| 11 personnel → Singleback | 115 |
| 12 personnel → Singleback | 71 |
| 11 personnel → Empty | 47 |
| 13 personnel → Singleback | 40 |
| 10 personnel → Shotgun | 34 |
| 20 personnel → Shotgun | 29 |
| 12 personnel → I_Form | 28 |
| 21 personnel → Shotgun | 20 |
| 11 personnel → I_Form | 18 |
| 21 personnel → Singleback | 15 |
| 13 personnel → I_Form | 10 |
| 01 personnel → Empty | 8 |
| 11 personnel → Pistol | 7 |
| 12 personnel → Shotgun | 7 |
| 10 personnel → Pistol | 6 |
| 10 personnel → Empty | 5 |
| 20 personnel → Empty | 5 |
| 12 personnel → Empty | 4 |
| 13 personnel → Empty | 3 |
| 20 personnel → Pistol | 3 |
| 21 personnel → Empty | 3 |
| 01 personnel → Shotgun | 2 |
| 13 personnel → Shotgun | 2 |
| 20 personnel → I_Form | 2 |
| 21 personnel → I_Form | 2 |
| 21 personnel → Other | 2 |
| 21 personnel → Pistol | 2 |
| Other → Shotgun | 2 |
| Other → Singleback | 2 |
| 11 personnel → Other | 1 |
| 12 personnel → Other | 1 |
| 13 personnel → Other | 1 |
| Other → Empty | 1 |
| Other → I_Form | 1 |
| Other → Other | 1 |
| Shotgun → Pass | 399 |
| Singleback → Run | 157 |
| Shotgun → Run | 138 |
| Singleback → Pass | 86 |
| Empty → Pass | 75 |
| I_Form → Run | 49 |
| I_Form → Pass | 12 |
| Pistol → Run | 10 |
| Pistol → Pass | 8 |
| Other → Run | 6 |
| Empty → Run | 1 |
| Pass → Failure | 352 |
| Run → Failure | 243 |
| Pass → Success | 147 |
| Run → Success | 96 |
| Pass → Explosive | 81 |
| Run → Explosive | 22 |