TEAM FINGERPRINT · COMPARE

Washington Commanders 2025 vs New York Jets 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Washington Commanders 2025 minus New York Jets 2016
MetricWASShiftNYJ
Plays972997
Pass rate58.0%−3.0%61.0%
Shotgun rate71.0%+21.5%49.4%
Explosive rate13.0%−0.2%13.1%
Success rate45.7%+5.7%40.0%
Personnel groupings
11 personnel59.0%+18.5%40.4%
12 personnel29.8%+11.2%18.7%
21 personnel2.4%+2.4%0.0%
13 personnel5.5%+5.5%0.0%
10 personnel1.1%−32.7%33.8%
20 personnel0.0%−5.5%5.5%
Other personnel2.3%+0.8%1.5%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45
New York Jets · 2016
PersonnelFormationRun / PassOutcome11101220OtherUnknownShotgunSinglebackEmptyI_FormPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
10 personnelShotgun270
11 personnelShotgun173
12 personnelSingleback120
11 personnelSingleback117
10 personnelEmpty62
11 personnelPistol59
12 personnelI_Form52
20 personnelShotgun43
11 personnelEmpty32
11 personnelI_Form19
20 personnelEmpty9
12 personnelEmpty5
12 personnelOther5
OtherShotgun5
OtherSingleback4
10 personnelSingleback2
10 personnelUnknown2
11 personnelUnknown2
12 personnelShotgun2
20 personnelUnknown2
OtherEmpty2
OtherI_Form2
10 personnelPistol1
11 personnelOther1
12 personnelPistol1
12 personnelUnknown1
20 personnelPistol1
OtherOther1
OtherPistol1
UnknownUnknown1
ShotgunPass361
SinglebackRun163
ShotgunRun132
EmptyPass107
SinglebackPass80
I_FormRun45
PistolRun37
I_FormPass28
PistolPass26
OtherRun6
UnknownPass5
EmptyRun3
UnknownRun3
OtherPass1
PassFailure360
RunFailure238
PassSuccess162
RunSuccess106
PassExplosive86
RunExplosive45