TEAM FINGERPRINT · COMPARE

Washington Commanders 2025 vs Carolina Panthers 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Washington Commanders 2025 minus Carolina Panthers 2016
MetricWASShiftCAR
Plays9721,044
Pass rate58.0%−0.2%58.2%
Shotgun rate71.0%+7.5%63.5%
Explosive rate13.0%−0.4%13.4%
Success rate45.7%+4.9%40.8%
Personnel groupings
11 personnel59.0%+6.3%52.7%
12 personnel29.8%−0.5%30.4%
21 personnel2.4%−7.5%9.9%
13 personnel5.5%+5.5%0.0%
22 personnel0.0%−6.0%6.0%
10 personnel1.1%+1.1%0.0%
Other personnel2.3%+1.2%1.1%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45
Carolina Panthers · 2016
PersonnelFormationRun / PassOutcome11122122OtherShotgunI_FormSinglebackEmptyPistolJumboRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun468
12 personnelShotgun165
12 personnelSingleback72
21 personnelI_Form47
12 personnelEmpty41
11 personnelEmpty40
12 personnelI_Form27
21 personnelPistol27
22 personnelI_Form27
22 personnelJumbo27
21 personnelShotgun23
11 personnelPistol16
11 personnelSingleback16
12 personnelPistol9
11 personnelUnknown8
21 personnelSingleback4
22 personnelShotgun4
OtherEmpty4
12 personnelJumbo3
OtherShotgun3
OtherSingleback3
11 personnelI_Form2
22 personnelPistol2
22 personnelSingleback2
21 personnelEmpty1
21 personnelJumbo1
22 personnelOther1
OtherJumbo1
ShotgunPass461
ShotgunRun202
EmptyPass84
I_FormRun77
SinglebackRun76
PistolRun48
JumboRun27
I_FormPass26
SinglebackPass21
PistolPass6
JumboPass5
UnknownPass5
UnknownRun3
EmptyRun2
OtherRun1
PassFailure348
RunFailure270
PassSuccess164
RunSuccess122
PassExplosive96
RunExplosive44