TEAM FINGERPRINT · COMPARE

Pittsburgh Steelers 2016 vs New England Patriots 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Pittsburgh Steelers 2016 minus New England Patriots 2025
MetricPITShiftNE
Plays1,1891,264
Pass rate60.2%−0.5%60.8%
Shotgun rate53.5%−2.5%56.0%
Explosive rate14.5%−0.2%14.7%
Success rate46.0%−0.1%46.1%
Personnel groupings
11 personnel64.8%+12.0%52.8%
12 personnel18.1%−1.3%19.4%
21 personnel9.5%−8.0%17.5%
13 personnel5.0%+5.0%0.0%
22 personnel1.3%−5.1%6.5%
20 personnel0.0%−1.8%1.8%
Other personnel1.2%+0.7%0.5%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Pittsburgh Steelers · 2016
PersonnelFormationRun / PassOutcome1112211322OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun585
12 personnelSingleback122
21 personnelI_Form94
11 personnelEmpty86
11 personnelSingleback72
12 personnelShotgun32
13 personnelSingleback32
12 personnelI_Form31
12 personnelEmpty24
11 personnelPistol18
13 personnelI_Form15
21 personnelShotgun10
OtherEmpty8
13 personnelEmpty7
11 personnelI_Form5
11 personnelUnknown5
21 personnelSingleback5
22 personnelOther5
22 personnelSingleback5
12 personnelOther4
OtherShotgun4
13 personnelOther3
21 personnelEmpty3
22 personnelShotgun3
12 personnelPistol2
13 personnelShotgun2
22 personnelI_Form2
21 personnelPistol1
22 personnelPistol1
OtherI_Form1
OtherPistol1
UnknownUnknown1
ShotgunPass469
ShotgunRun167
SinglebackRun154
EmptyPass127
I_FormRun126
SinglebackPass82
I_FormPass22
PistolRun13
OtherRun10
PistolPass10
UnknownPass4
OtherPass2
UnknownRun2
EmptyRun1
PassFailure375
RunFailure267
PassSuccess226
RunSuccess149
PassExplosive115
RunExplosive57
New England Patriots · 2025
PersonnelFormationRun / PassOutcome1112212220UnknownOtherShotgunUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun500
11 personnelUnder Center165
12 personnelUnder Center153
21 personnelUnder Center131
12 personnelShotgun92
21 personnelShotgun89
22 personnelUnder Center64
20 personnelUnder Center21
22 personnelShotgun18
UnknownUnder Center16
OtherShotgun6
11 personnelUnknown2
20 personnelShotgun2
11 personnelOther1
21 personnelOther1
UnknownOther1
UnknownShotgun1
UnknownUnknown1
ShotgunPass603
Under CenterRun388
Under CenterPass162
ShotgunRun105
OtherPass2
UnknownRun2
OtherRun1
UnknownPass1
PassFailure370
RunFailure311
PassSuccess257
PassExplosive141
RunSuccess140
RunExplosive45