TEAM FINGERPRINT · COMPARE

Pittsburgh Steelers 2016 vs Cincinnati Bengals 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Pittsburgh Steelers 2016 minus Cincinnati Bengals 2025
MetricPITShiftCIN
Plays1,1891,044
Pass rate60.2%−5.6%65.8%
Shotgun rate53.5%−26.2%79.7%
Explosive rate14.5%+2.6%11.9%
Success rate46.0%+0.5%45.5%
Personnel groupings
11 personnel64.8%−0.4%65.2%
12 personnel18.1%−12.2%30.3%
21 personnel9.5%+7.6%1.9%
13 personnel5.0%+5.0%0.0%
22 personnel1.3%+1.3%0.0%
Other personnel1.2%−1.4%2.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Pittsburgh Steelers · 2016
PersonnelFormationRun / PassOutcome1112211322OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun585
12 personnelSingleback122
21 personnelI_Form94
11 personnelEmpty86
11 personnelSingleback72
12 personnelShotgun32
13 personnelSingleback32
12 personnelI_Form31
12 personnelEmpty24
11 personnelPistol18
13 personnelI_Form15
21 personnelShotgun10
OtherEmpty8
13 personnelEmpty7
11 personnelI_Form5
11 personnelUnknown5
21 personnelSingleback5
22 personnelOther5
22 personnelSingleback5
12 personnelOther4
OtherShotgun4
13 personnelOther3
21 personnelEmpty3
22 personnelShotgun3
12 personnelPistol2
13 personnelShotgun2
22 personnelI_Form2
21 personnelPistol1
22 personnelPistol1
OtherI_Form1
OtherPistol1
UnknownUnknown1
ShotgunPass469
ShotgunRun167
SinglebackRun154
EmptyPass127
I_FormRun126
SinglebackPass82
I_FormPass22
PistolRun13
OtherRun10
PistolPass10
UnknownPass4
OtherPass2
UnknownRun2
EmptyRun1
PassFailure375
RunFailure267
PassSuccess226
RunSuccess149
PassExplosive115
RunExplosive57
Cincinnati Bengals · 2025
PersonnelFormationRun / PassOutcome111221OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun600
12 personnelShotgun200
12 personnelUnder Center100
11 personnelUnder Center68
OtherShotgun23
12 personnelPistol16
11 personnelPistol13
21 personnelShotgun9
21 personnelUnder Center9
OtherUnder Center4
21 personnelPistol2
ShotgunPass624
ShotgunRun208
Under CenterRun132
Under CenterPass49
PistolRun17
PistolPass14
PassFailure374
PassSuccess223
RunFailure195
RunSuccess128
PassExplosive90
RunExplosive34