TEAM FINGERPRINT · COMPARE

Philadelphia Eagles 2016 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Philadelphia Eagles 2016 minus Washington Commanders 2025
MetricPHIShiftWAS
Plays1,067972
Pass rate61.8%+3.7%58.0%
Shotgun rate57.9%−13.1%71.0%
Explosive rate12.2%−0.8%13.0%
Success rate44.0%−1.7%45.7%
Personnel groupings
11 personnel56.2%−2.7%59.0%
12 personnel28.6%−1.3%29.8%
21 personnel0.0%−2.4%2.4%
13 personnel6.2%+0.7%5.5%
10 personnel1.1%−0.0%1.1%
01 personnel3.2%+3.2%0.0%
02 personnel3.0%+3.0%0.0%
Other personnel1.6%−0.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Philadelphia Eagles · 2016
PersonnelFormationRun / PassOutcome111213010210OtherUnknownShotgunSinglebackEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun404
12 personnelShotgun141
12 personnelSingleback136
11 personnelSingleback124
11 personnelEmpty52
13 personnelSingleback51
01 personnelShotgun28
02 personnelShotgun13
10 personnelShotgun12
11 personnelPistol12
12 personnelEmpty12
OtherShotgun12
02 personnelEmpty9
02 personnelSingleback8
13 personnelShotgun8
12 personnelJumbo7
01 personnelSingleback5
12 personnelPistol5
11 personnelUnknown4
11 personnelOther3
12 personnelUnknown3
13 personnelEmpty3
13 personnelJumbo3
OtherSingleback3
01 personnelPistol1
02 personnelOther1
02 personnelPistol1
11 personnelJumbo1
12 personnelOther1
13 personnelOther1
OtherOther1
OtherPistol1
UnknownUnknown1
ShotgunPass468
SinglebackRun225
ShotgunRun150
SinglebackPass102
EmptyPass76
PistolRun15
JumboRun9
UnknownRun6
PistolPass5
OtherPass4
OtherRun3
JumboPass2
UnknownPass2
PassFailure364
RunFailure234
PassSuccess216
RunSuccess123
PassExplosive79
RunExplosive51
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45