TEAM FINGERPRINT · COMPARE

Miami Dolphins 2025 vs Pittsburgh Steelers 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Miami Dolphins 2025 minus Pittsburgh Steelers 2016
MetricMIAShiftPIT
Plays9391,189
Pass rate56.4%−3.8%60.2%
Shotgun rate53.0%−0.5%53.5%
Explosive rate13.8%−0.6%14.5%
Success rate42.0%−4.0%46.0%
Personnel groupings
11 personnel38.7%−26.2%64.8%
12 personnel11.2%−6.9%18.1%
21 personnel29.2%+19.7%9.5%
13 personnel0.0%−5.0%5.0%
22 personnel8.0%+6.6%1.3%
10 personnel5.2%+5.2%0.0%
20 personnel6.2%+6.2%0.0%
Other personnel1.6%+0.4%1.2%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54
Pittsburgh Steelers · 2016
PersonnelFormationRun / PassOutcome1112211322OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun585
12 personnelSingleback122
21 personnelI_Form94
11 personnelEmpty86
11 personnelSingleback72
12 personnelShotgun32
13 personnelSingleback32
12 personnelI_Form31
12 personnelEmpty24
11 personnelPistol18
13 personnelI_Form15
21 personnelShotgun10
OtherEmpty8
13 personnelEmpty7
11 personnelI_Form5
11 personnelUnknown5
21 personnelSingleback5
22 personnelOther5
22 personnelSingleback5
12 personnelOther4
OtherShotgun4
13 personnelOther3
21 personnelEmpty3
22 personnelShotgun3
12 personnelPistol2
13 personnelShotgun2
22 personnelI_Form2
21 personnelPistol1
22 personnelPistol1
OtherI_Form1
OtherPistol1
UnknownUnknown1
ShotgunPass469
ShotgunRun167
SinglebackRun154
EmptyPass127
I_FormRun126
SinglebackPass82
I_FormPass22
PistolRun13
OtherRun10
PistolPass10
UnknownPass4
OtherPass2
UnknownRun2
EmptyRun1
PassFailure375
RunFailure267
PassSuccess226
RunSuccess149
PassExplosive115
RunExplosive57