TEAM FINGERPRINT · COMPARE

Miami Dolphins 2025 vs New York Giants 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Miami Dolphins 2025 minus New York Giants 2016
MetricMIAShiftNYG
Plays9391,063
Pass rate56.4%−6.7%63.1%
Shotgun rate53.0%−17.0%70.0%
Explosive rate13.8%+3.2%10.6%
Success rate42.0%+1.5%40.5%
Personnel groupings
11 personnel38.7%−53.3%92.0%
12 personnel11.2%+7.0%4.1%
21 personnel29.2%+29.2%0.0%
22 personnel8.0%+8.0%0.0%
10 personnel5.2%+2.4%2.8%
20 personnel6.2%+6.2%0.0%
Other personnel1.6%+0.9%0.7%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54
New York Giants · 2016
PersonnelFormationRun / PassOutcome111210OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun718
11 personnelSingleback184
11 personnelI_Form41
11 personnelEmpty24
12 personnelSingleback24
10 personnelShotgun15
10 personnelSingleback15
11 personnelUnknown10
12 personnelI_Form10
12 personnelShotgun10
OtherEmpty5
UnknownUnknown4
11 personnelOther1
OtherI_Form1
OtherShotgun1
ShotgunPass561
ShotgunRun183
SinglebackRun159
SinglebackPass64
I_FormRun44
EmptyPass28
UnknownPass9
I_FormPass8
UnknownRun5
EmptyRun1
OtherPass1
PassFailure376
RunFailure257
PassSuccess215
RunSuccess102
PassExplosive80
RunExplosive33