TEAM FINGERPRINT · COMPARE

Las Vegas Raiders 2021 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Las Vegas Raiders 2021 minus Washington Commanders 2025
MetricLVShiftWAS
Plays1,139972
Pass rate65.0%+6.9%58.0%
Shotgun rate55.0%−16.0%71.0%
Explosive rate13.7%+0.7%13.0%
Success rate44.8%−0.9%45.7%
Personnel groupings
11 personnel62.4%+3.5%59.0%
12 personnel18.0%−11.8%29.8%
21 personnel8.3%+6.0%2.4%
13 personnel4.3%−1.2%5.5%
22 personnel5.2%+5.2%0.0%
10 personnel0.0%−1.1%1.1%
Other personnel1.6%−0.7%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Las Vegas Raiders · 2021
PersonnelFormationRun / PassOutcome1112212213OtherUnknownShotgunSinglebackI_FormEmptyUnknownRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun490
11 personnelSingleback132
12 personnelShotgun98
12 personnelSingleback93
21 personnelI_Form64
11 personnelEmpty54
22 personnelI_Form49
13 personnelSingleback26
11 personnelUnknown20
21 personnelShotgun19
13 personnelShotgun11
11 personnelPistol9
21 personnelEmpty8
13 personnelEmpty7
OtherOther7
11 personnelI_Form6
12 personnelEmpty6
22 personnelShotgun6
OtherEmpty5
12 personnelUnknown4
OtherI_Form4
12 personnelI_Form3
22 personnelOther3
13 personnelI_Form2
21 personnelSingleback2
OtherShotgun2
UnknownUnknown2
12 personnelPistol1
13 personnelOther1
13 personnelPistol1
13 personnelUnknown1
21 personnelPistol1
21 personnelUnknown1
22 personnelEmpty1
ShotgunPass518
SinglebackRun174
ShotgunRun108
I_FormRun90
EmptyPass80
SinglebackPass79
I_FormPass38
UnknownPass15
UnknownRun13
OtherRun9
PistolPass8
PistolRun4
OtherPass2
EmptyRun1
PassFailure400
RunFailure229
PassSuccess220
RunSuccess134
PassExplosive120
RunExplosive36
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45