TEAM FINGERPRINT · COMPARE

Las Vegas Raiders 2020 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Las Vegas Raiders 2020 minus Miami Dolphins 2025
MetricLVShiftMIA
Plays1,023939
Pass rate58.8%+2.4%56.4%
Shotgun rate51.9%−1.1%53.0%
Explosive rate14.7%+0.8%13.8%
Success rate46.4%+4.5%42.0%
Personnel groupings
11 personnel50.0%+11.3%38.7%
12 personnel18.7%+7.5%11.2%
21 personnel7.9%−21.3%29.2%
13 personnel9.0%+9.0%0.0%
22 personnel12.3%+4.3%8.0%
10 personnel0.0%−5.2%5.2%
20 personnel0.0%−6.2%6.2%
23 personnel1.9%+1.9%0.0%
Other personnel0.1%−1.5%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Las Vegas Raiders · 2020
PersonnelFormationRun / PassOutcome111222132123UnknownOtherShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun383
22 personnelI_Form98
12 personnelShotgun94
12 personnelSingleback86
11 personnelSingleback81
21 personnelI_Form57
13 personnelSingleback53
11 personnelEmpty36
13 personnelShotgun23
21 personnelShotgun17
22 personnelShotgun13
23 personnelJumbo13
22 personnelSingleback8
13 personnelEmpty7
12 personnelEmpty6
13 personnelI_Form6
11 personnelOther5
11 personnelUnknown4
21 personnelSingleback4
22 personnelJumbo4
13 personnelJumbo3
23 personnelI_Form3
11 personnelI_Form2
12 personnelJumbo2
21 personnelEmpty2
22 personnelEmpty2
23 personnelSingleback2
UnknownUnknown2
12 personnelI_Form1
12 personnelOther1
12 personnelUnknown1
21 personnelOther1
22 personnelOther1
23 personnelEmpty1
OtherShotgun1
ShotgunPass397
SinglebackRun155
ShotgunRun134
I_FormRun111
SinglebackPass79
I_FormPass56
EmptyPass54
JumboRun16
JumboPass6
OtherPass6
UnknownPass4
UnknownRun3
OtherRun2
PassFailure303
RunFailure245
PassSuccess199
RunSuccess126
PassExplosive100
RunExplosive50
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54