TEAM FINGERPRINT · COMPARE

Los Angeles Chargers 2025 vs Green Bay Packers 2016

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Los Angeles Chargers 2025 minus Green Bay Packers 2016
MetricLACShiftGB
Plays1,1381,205
Pass rate63.7%−5.8%69.5%
Shotgun rate67.1%+7.8%59.3%
Explosive rate11.0%−2.7%13.7%
Success rate43.1%−2.0%45.1%
Personnel groupings
11 personnel57.7%+7.4%50.4%
12 personnel5.5%−2.0%7.6%
21 personnel14.6%+8.3%6.3%
13 personnel1.8%+1.8%0.0%
22 personnel7.0%+5.8%1.2%
10 personnel5.4%+1.7%3.7%
01 personnel1.1%−18.4%19.5%
20 personnel6.8%+0.5%6.2%
00 personnel0.0%−3.8%3.8%
Other personnel0.1%−1.2%1.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Los Angeles Chargers · 2025
PersonnelFormationRun / PassOutcome1121222012101301OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun579
21 personnelUnder Center116
22 personnelUnder Center72
11 personnelUnder Center65
10 personnelShotgun60
20 personnelShotgun40
12 personnelShotgun35
21 personnelShotgun32
20 personnelUnder Center27
12 personnelUnder Center26
21 personnelPistol18
13 personnelUnder Center17
11 personnelPistol13
01 personnelShotgun12
20 personnelPistol10
22 personnelPistol6
13 personnelShotgun4
12 personnelPistol2
22 personnelShotgun2
10 personnelUnder Center1
OtherUnder Center1
ShotgunPass612
Under CenterRun222
ShotgunRun152
Under CenterPass103
PistolRun39
PistolPass10
PassFailure395
RunFailure253
PassSuccess238
RunSuccess127
PassExplosive92
RunExplosive33
Green Bay Packers · 2016
PersonnelFormationRun / PassOutcome1101122120001022OtherShotgunI_FormEmptySinglebackPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun472
01 personnelShotgun153
21 personnelI_Form58
01 personnelEmpty53
11 personnelSingleback53
12 personnelSingleback47
20 personnelI_Form40
11 personnelEmpty37
00 personnelEmpty27
10 personnelShotgun26
11 personnelPistol23
20 personnelShotgun20
11 personnelI_Form19
12 personnelShotgun18
00 personnelShotgun16
20 personnelPistol15
01 personnelSingleback14
10 personnelI_Form10
12 personnelI_Form10
21 personnelShotgun9
22 personnelI_Form9
12 personnelPistol8
01 personnelPistol7
OtherI_Form6
01 personnelI_Form5
10 personnelPistol5
12 personnelEmpty5
21 personnelPistol5
OtherPistol5
01 personnelUnknown3
11 personnelUnknown3
22 personnelPistol3
OtherEmpty3
10 personnelEmpty2
12 personnelOther2
21 personnelEmpty2
22 personnelOther2
OtherSingleback2
00 personnelI_Form1
00 personnelSingleback1
00 personnelUnknown1
10 personnelSingleback1
12 personnelUnknown1
21 personnelSingleback1
21 personnelUnknown1
22 personnelShotgun1
ShotgunPass580
ShotgunRun135
EmptyPass129
I_FormRun101
SinglebackRun64
PistolRun60
I_FormPass57
SinglebackPass55
PistolPass11
UnknownPass5
UnknownRun4
OtherRun3
OtherPass1
PassFailure429
PassSuccess284
RunFailure233
PassExplosive125
RunSuccess94
RunExplosive40