TEAM FINGERPRINT · COMPARE

Dallas Cowboys 2016 vs New Orleans Saints 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Dallas Cowboys 2016 minus New Orleans Saints 2025
MetricDALShiftNO
Plays1,0551,061
Pass rate54.8%−8.4%63.1%
Shotgun rate38.9%−37.6%76.4%
Explosive rate15.3%+5.3%10.0%
Success rate48.9%+6.9%42.0%
Personnel groupings
11 personnel61.9%−12.8%74.6%
12 personnel20.0%+3.5%16.5%
21 personnel8.4%+8.4%0.0%
13 personnel1.8%−1.8%3.6%
22 personnel4.1%+4.1%0.0%
01 personnel3.6%+3.6%0.0%
02 personnel0.0%−1.1%1.1%
03 personnel0.0%−1.9%1.9%
Other personnel0.1%−2.1%2.2%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Dallas Cowboys · 2016
PersonnelFormationRun / PassOutcome111221220113OtherUnknownShotgunSinglebackI_FormEmptyUnknownRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun385
12 personnelSingleback167
11 personnelSingleback166
11 personnelEmpty65
21 personnelI_Form60
01 personnelEmpty35
22 personnelI_Form31
13 personnelSingleback15
11 personnelI_Form14
21 personnelShotgun14
11 personnelUnknown13
12 personnelI_Form13
11 personnelOther10
12 personnelJumbo10
12 personnelShotgun9
12 personnelUnknown8
22 personnelJumbo8
21 personnelEmpty7
21 personnelSingleback6
22 personnelUnknown4
12 personnelEmpty3
01 personnelShotgun2
13 personnelEmpty2
13 personnelJumbo2
21 personnelUnknown2
01 personnelUnknown1
12 personnelOther1
OtherEmpty1
UnknownUnknown1
ShotgunPass333
SinglebackRun267
EmptyPass112
I_FormRun93
SinglebackPass87
ShotgunRun77
I_FormPass25
JumboRun18
UnknownRun16
UnknownPass13
OtherPass6
OtherRun5
JumboPass2
EmptyRun1
PassFailure276
RunFailure263
PassSuccess206
RunSuccess149
PassExplosive96
RunExplosive65
New Orleans Saints · 2025
PersonnelFormationRun / PassOutcome1112130302OtherUnknownShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun690
11 personnelUnder Center87
12 personnelShotgun82
12 personnelUnder Center79
13 personnelUnder Center28
11 personnelPistol15
12 personnelPistol14
OtherShotgun14
03 personnelUnder Center11
13 personnelShotgun10
03 personnelShotgun9
02 personnelUnder Center7
OtherUnder Center7
02 personnelShotgun5
OtherPistol2
UnknownShotgun1
ShotgunPass604
ShotgunRun207
Under CenterRun161
Under CenterPass58
PistolRun23
PistolPass8
PassFailure367
RunFailure248
PassSuccess224
RunSuccess116
PassExplosive79
RunExplosive27