TEAM FINGERPRINT · COMPARE

Cleveland Browns 2017 vs Cincinnati Bengals 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Cleveland Browns 2017 minus Cincinnati Bengals 2025
MetricCLEShiftCIN
Plays1,0041,044
Pass rate67.0%+1.2%65.8%
Shotgun rate66.0%−13.7%79.7%
Explosive rate12.5%+0.7%11.9%
Success rate37.3%−8.2%45.5%
Personnel groupings
11 personnel63.7%−1.5%65.2%
12 personnel12.5%−17.7%30.3%
21 personnel15.8%+13.9%1.9%
13 personnel3.4%+3.4%0.0%
22 personnel3.2%+3.2%0.0%
23 personnel1.2%+1.2%0.0%
Other personnel0.1%−2.5%2.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Cleveland Browns · 2017
PersonnelFormationRun / PassOutcome112112132223OtherShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun531
21 personnelI_Form83
11 personnelSingleback62
21 personnelShotgun61
12 personnelShotgun58
12 personnelSingleback56
11 personnelEmpty28
22 personnelI_Form28
13 personnelSingleback17
13 personnelShotgun12
23 personnelJumbo12
11 personnelUnknown9
21 personnelPistol7
11 personnelPistol6
12 personnelI_Form5
13 personnelEmpty4
21 personnelEmpty3
21 personnelSingleback3
11 personnelI_Form2
11 personnelOther2
12 personnelEmpty2
12 personnelJumbo2
12 personnelUnknown2
22 personnelSingleback2
12 personnelPistol1
13 personnelI_Form1
21 personnelJumbo1
21 personnelOther1
22 personnelOther1
22 personnelPistol1
OtherShotgun1
ShotgunPass525
ShotgunRun138
SinglebackRun85
I_FormRun82
SinglebackPass55
I_FormPass37
EmptyPass33
JumboRun11
UnknownPass9
PistolPass8
PistolRun7
EmptyRun4
JumboPass4
OtherPass2
OtherRun2
UnknownRun2
PassFailure430
RunFailure200
PassSuccess156
RunSuccess92
PassExplosive87
RunExplosive39
Cincinnati Bengals · 2025
PersonnelFormationRun / PassOutcome111221OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun600
12 personnelShotgun200
12 personnelUnder Center100
11 personnelUnder Center68
OtherShotgun23
12 personnelPistol16
11 personnelPistol13
21 personnelShotgun9
21 personnelUnder Center9
OtherUnder Center4
21 personnelPistol2
ShotgunPass624
ShotgunRun208
Under CenterRun132
Under CenterPass49
PistolRun17
PistolPass14
PassFailure374
PassSuccess223
RunFailure195
RunSuccess128
PassExplosive90
RunExplosive34