TEAM FINGERPRINT · COMPARE

Buffalo Bills 2016 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Buffalo Bills 2016 minus Washington Commanders 2025
MetricBUFShiftWAS
Plays1,004972
Pass rate56.7%−1.4%58.0%
Shotgun rate54.8%−16.2%71.0%
Explosive rate13.3%+0.4%13.0%
Success rate45.3%−0.4%45.7%
Personnel groupings
11 personnel47.3%−11.6%59.0%
12 personnel16.6%−13.2%29.8%
21 personnel28.5%+26.1%2.4%
13 personnel0.0%−5.5%5.5%
22 personnel5.2%+5.2%0.0%
10 personnel0.0%−1.1%1.1%
Other personnel2.3%+0.0%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Buffalo Bills · 2016
PersonnelFormationRun / PassOutcome11211222OtherUnknownShotgunPistolI_FormSinglebackEmptyWildcatRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun385
21 personnelPistol134
12 personnelShotgun97
21 personnelI_Form72
21 personnelShotgun55
11 personnelEmpty42
12 personnelPistol33
12 personnelSingleback26
22 personnelI_Form26
11 personnelSingleback23
11 personnelPistol21
21 personnelWildcat18
22 personnelJumbo11
OtherShotgun8
OtherPistol7
12 personnelEmpty6
21 personnelSingleback5
22 personnelPistol5
22 personnelShotgun5
22 personnelWildcat4
OtherEmpty4
OtherWildcat4
12 personnelI_Form3
11 personnelUnknown2
21 personnelUnknown2
11 personnelI_Form1
11 personnelWildcat1
12 personnelUnknown1
12 personnelWildcat1
22 personnelEmpty1
UnknownUnknown1
ShotgunPass410
PistolRun159
ShotgunRun140
I_FormRun72
EmptyPass52
PistolPass41
SinglebackPass33
I_FormPass30
WildcatRun28
SinglebackRun21
JumboRun10
UnknownRun4
UnknownPass2
EmptyRun1
JumboPass1
PassFailure316
RunFailure233
PassSuccess184
RunSuccess137
PassExplosive69
RunExplosive65
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45