TEAM FINGERPRINT · COMPARE

Baltimore Ravens 2022 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Baltimore Ravens 2022 minus Washington Commanders 2025
MetricBALShiftWAS
Plays1,094972
Pass rate54.4%−3.6%58.0%
Shotgun rate43.6%−27.4%71.0%
Explosive rate13.9%+0.9%13.0%
Success rate45.1%−0.6%45.7%
Personnel groupings
11 personnel11.7%−47.3%59.0%
12 personnel22.4%−7.4%29.8%
21 personnel24.5%+22.1%2.4%
13 personnel3.4%−2.1%5.5%
22 personnel34.7%+34.7%0.0%
10 personnel0.0%−1.1%1.1%
02 personnel1.5%+1.5%0.0%
Other personnel1.8%−0.4%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Baltimore Ravens · 2022
PersonnelFormationRun / PassOutcome222112111302OtherShotgunPistolEmptyI_FormSinglebackRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
22 personnelPistol207
12 personnelShotgun142
21 personnelShotgun112
11 personnelShotgun105
21 personnelPistol100
22 personnelShotgun97
12 personnelEmpty72
22 personnelI_Form42
12 personnelPistol27
21 personnelEmpty22
21 personnelSingleback21
22 personnelSingleback20
13 personnelShotgun18
02 personnelEmpty16
13 personnelPistol15
11 personnelEmpty14
21 personnelI_Form12
22 personnelEmpty7
11 personnelPistol6
22 personnelJumbo6
OtherPistol6
OtherJumbo5
12 personnelSingleback4
11 personnelSingleback3
13 personnelEmpty3
OtherEmpty3
OtherShotgun3
OtherSingleback2
13 personnelI_Form1
21 personnelOther1
22 personnelOther1
OtherI_Form1
ShotgunPass318
PistolRun263
ShotgunRun159
EmptyPass131
PistolPass98
I_FormRun39
SinglebackPass29
SinglebackRun21
I_FormPass17
JumboRun9
EmptyRun6
JumboPass2
OtherRun2
PassFailure340
RunFailure261
PassSuccess180
RunSuccess161
RunExplosive77
PassExplosive75
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45