TEAM FINGERPRINT · COMPARE

Baltimore Ravens 2016 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Baltimore Ravens 2016 minus Washington Commanders 2025
MetricBALShiftWAS
Plays1,060972
Pass rate67.4%+9.3%58.0%
Shotgun rate51.5%−19.5%71.0%
Explosive rate11.8%−1.2%13.0%
Success rate41.0%−4.6%45.7%
Personnel groupings
11 personnel54.7%−4.2%59.0%
12 personnel21.6%−8.2%29.8%
21 personnel11.8%+9.4%2.4%
13 personnel3.6%−1.9%5.5%
22 personnel2.2%+2.2%0.0%
10 personnel0.0%−1.1%1.1%
20 personnel3.3%+3.3%0.0%
Other personnel2.4%+0.1%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Baltimore Ravens · 2016
PersonnelFormationRun / PassOutcome111221132022OtherUnknownShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun425
11 personnelSingleback115
12 personnelSingleback110
12 personnelShotgun83
21 personnelI_Form83
13 personnelSingleback33
11 personnelEmpty31
12 personnelEmpty31
21 personnelSingleback19
20 personnelShotgun16
21 personnelShotgun14
22 personnelI_Form13
OtherEmpty12
20 personnelI_Form11
OtherJumbo5
OtherSingleback5
UnknownUnknown5
11 personnelOther4
13 personnelShotgun4
20 personnelSingleback4
22 personnelJumbo4
11 personnelUnknown3
12 personnelUnknown3
21 personnelEmpty3
21 personnelJumbo3
21 personnelOther3
22 personnelSingleback3
OtherShotgun3
11 personnelI_Form2
12 personnelI_Form2
20 personnelEmpty2
13 personnelEmpty1
20 personnelOther1
20 personnelUnknown1
22 personnelEmpty1
22 personnelOther1
22 personnelShotgun1
ShotgunPass452
SinglebackRun165
SinglebackPass124
ShotgunRun94
EmptyPass81
I_FormRun66
I_FormPass45
JumboRun12
UnknownPass7
OtherPass5
UnknownRun5
OtherRun4
PassFailure407
PassSuccess221
RunFailure218
RunSuccess89
PassExplosive86
RunExplosive39
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45