TEAM FINGERPRINT · COMPARE

Atlanta Falcons 2022 vs Washington Commanders 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Atlanta Falcons 2022 minus Washington Commanders 2025
MetricATLShiftWAS
Plays997972
Pass rate48.7%−9.3%58.0%
Shotgun rate31.3%−39.7%71.0%
Explosive rate13.0%+0.1%13.0%
Success rate45.3%−0.3%45.7%
Personnel groupings
11 personnel34.8%−24.1%59.0%
12 personnel24.8%−5.1%29.8%
21 personnel21.7%+19.3%2.4%
13 personnel6.0%+0.6%5.5%
22 personnel10.9%+10.9%0.0%
10 personnel0.0%−1.1%1.1%
Other personnel1.8%−0.5%2.3%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Atlanta Falcons · 2022
PersonnelFormationRun / PassOutcome1112212213OtherPistolShotgunSinglebackI_FormEmptyRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun186
11 personnelPistol112
21 personnelPistol109
12 personnelPistol97
12 personnelSingleback77
12 personnelShotgun49
21 personnelShotgun46
22 personnelPistol39
21 personnelI_Form36
22 personnelI_Form31
11 personnelEmpty28
13 personnelPistol26
22 personnelSingleback20
11 personnelSingleback18
13 personnelSingleback17
21 personnelSingleback17
12 personnelI_Form16
13 personnelShotgun11
22 personnelShotgun11
OtherShotgun9
21 personnelEmpty8
12 personnelEmpty7
22 personnelEmpty5
OtherI_Form5
11 personnelI_Form3
13 personnelEmpty3
22 personnelOther3
13 personnelI_Form2
OtherEmpty2
12 personnelOther1
13 personnelOther1
OtherPistol1
OtherSingleback1
PistolRun262
ShotgunPass247
PistolPass122
SinglebackRun105
I_FormRun75
ShotgunRun65
EmptyPass52
SinglebackPass45
I_FormPass18
OtherRun3
OtherPass2
EmptyRun1
RunFailure277
PassFailure268
RunSuccess175
PassSuccess147
PassExplosive71
RunExplosive59
Washington Commanders · 2025
PersonnelFormationRun / PassOutcome1112132110OtherShotgunPistolUnder CenterRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun471
12 personnelShotgun150
12 personnelPistol92
11 personnelPistol60
12 personnelUnder Center48
11 personnelUnder Center42
21 personnelShotgun22
OtherShotgun22
13 personnelUnder Center19
13 personnelPistol17
13 personnelShotgun17
10 personnelShotgun8
10 personnelUnder Center3
21 personnelPistol1
ShotgunPass501
ShotgunRun189
PistolRun124
Under CenterRun95
PistolPass46
Under CenterPass17
PassFailure295
RunFailure233
PassSuccess188
RunSuccess130
PassExplosive81
RunExplosive45