TEAM FINGERPRINT · COMPARE

Arizona Cardinals 2016 vs Miami Dolphins 2025

Two offensive identities side by side — any team, any season against any other — the flow of each attack and a play-calling ledger with the shift on every metric.

Play-calling ledger · the shift is Arizona Cardinals 2016 minus Miami Dolphins 2025
MetricARIShiftMIA
Plays1,076939
Pass rate63.9%+7.5%56.4%
Shotgun rate32.4%−20.6%53.0%
Explosive rate13.4%−0.5%13.8%
Success rate44.4%+2.5%42.0%
Personnel groupings
11 personnel54.6%+16.0%38.7%
12 personnel23.8%+12.6%11.2%
21 personnel1.7%−27.5%29.2%
13 personnel4.4%+4.4%0.0%
22 personnel0.0%−8.0%8.0%
10 personnel12.4%+7.1%5.2%
20 personnel2.4%−3.8%6.2%
Other personnel0.6%−1.0%1.6%

Read the ledger, then the flows below: the table is the precise shift; the alluvials are the shape.

Arizona Cardinals · 2016
PersonnelFormationRun / PassOutcome111210132021OtherUnknownSinglebackShotgunEmptyI_FormRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelSingleback253
11 personnelShotgun218
12 personnelSingleback160
11 personnelEmpty91
10 personnelShotgun70
10 personnelEmpty55
12 personnelI_Form33
13 personnelSingleback32
12 personnelShotgun31
12 personnelEmpty28
20 personnelShotgun21
11 personnelPistol10
13 personnelJumbo10
11 personnelI_Form7
21 personnelShotgun7
11 personnelUnknown5
21 personnelSingleback5
10 personnelUnknown4
11 personnelWildcat4
21 personnelWildcat4
10 personnelSingleback3
13 personnelI_Form3
20 personnelEmpty3
12 personnelPistol2
12 personnelWildcat2
20 personnelWildcat2
21 personnelEmpty2
OtherShotgun2
OtherSingleback2
UnknownUnknown2
10 personnelI_Form1
13 personnelEmpty1
13 personnelUnknown1
OtherJumbo1
OtherWildcat1
ShotgunPass310
SinglebackRun284
EmptyPass179
SinglebackPass171
ShotgunRun39
I_FormRun35
I_FormPass9
JumboRun9
WildcatRun9
UnknownPass7
PistolPass6
PistolRun6
UnknownRun5
WildcatPass4
JumboPass2
EmptyRun1
PassFailure371
RunFailure227
PassSuccess219
RunSuccess115
PassExplosive98
RunExplosive46
Miami Dolphins · 2025
PersonnelFormationRun / PassOutcome112112222010OtherShotgunUnder CenterPistolRunPassExplosiveSuccessFailure
Play flows between adjacent stages (source, target, play count)
11 personnelShotgun265
21 personnelUnder Center136
21 personnelShotgun77
12 personnelShotgun64
21 personnelPistol61
11 personnelPistol51
11 personnelUnder Center47
10 personnelShotgun42
22 personnelUnder Center32
20 personnelUnder Center28
12 personnelPistol27
22 personnelShotgun25
20 personnelShotgun19
22 personnelPistol18
12 personnelUnder Center14
20 personnelPistol11
OtherPistol6
OtherShotgun6
10 personnelPistol4
10 personnelUnder Center3
OtherUnder Center3
ShotgunPass391
Under CenterRun174
PistolRun128
ShotgunRun107
Under CenterPass89
PistolPass50
PassFailure300
RunFailure245
PassSuccess154
RunSuccess110
PassExplosive76
RunExplosive54